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using System;
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using Cpp2IlInjected;
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using RecRoom.Core.Pools;
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using UnityEngine;
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namespace RecRoom.Activities
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{
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// Token: 0x02002C69 RID: 11369
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[Token(Token = "0x2002C69")]
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public class PooledDamageParticles : PooledParticle
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{
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// Token: 0x06012FF9 RID: 77817 RVA: 0x0045749C File Offset: 0x0045569C
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[Token(Token = "0x6012FF9")]
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[Address(RVA = "0x16307F0", Offset = "0x162F7F0", VA = "0x1816307F0")]
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public static PooledDamageParticles TryPlayDamageParticlePrefab(PooledDamageParticles CFAPNBBHEKB, float JJHKPNCCEFB, Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK)
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{
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int num = 0;
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if (CFAPNBBHEKB != num)
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{
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PooledDamageParticles pooledDamageParticles = GlobalPool.ONCPNMDGGKG.Acquire<PooledDamageParticles>(CFAPNBBHEKB);
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}
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int num2 = 0;
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int num3 = 0;
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if (num2 != num3)
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{
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float z = DDHPAFKBMON.z;
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}
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throw new NullReferenceException();
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}
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// Token: 0x06012FFA RID: 77818 RVA: 0x004574E0 File Offset: 0x004556E0
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[Token(Token = "0x6012FFA")]
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[Address(RVA = "0x1630560", Offset = "0x162F560", VA = "0x181630560")]
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public void SetDamageValue(float JJHKPNCCEFB)
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{
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float num = Mathf.InverseLerp(this.minDamageValue, JJHKPNCCEFB, JJHKPNCCEFB);
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ParticleSystem particleSystem = this.impactParticleSystem;
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int num2 = 0;
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if (particleSystem != num2)
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{
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ParticleSystem.MainModule main = this.impactParticleSystem.main;
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AnimationCurve curveMax = Mathf.Lerp(num, JJHKPNCCEFB, JJHKPNCCEFB).m_CurveMax;
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float num3 = this.impactStartLifetimeMaxDamage;
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float num4 = Mathf.Lerp(this.impactStartLifetimeMinDamage, num3, JJHKPNCCEFB);
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AnimationCurve curveMax2 = num4.m_CurveMax;
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}
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ParticleSystem particleSystem2 = this.sprayParticleSystem;
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int num5 = 0;
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if (particleSystem2 != num5)
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{
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ParticleSystem.MainModule main2 = this.sprayParticleSystem.main;
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int num6 = Mathf.RoundToInt(Mathf.Lerp(num, JJHKPNCCEFB, JJHKPNCCEFB));
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}
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}
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// Token: 0x06012FFB RID: 77819 RVA: 0x00457594 File Offset: 0x00455794
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[Token(Token = "0x6012FFB")]
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[Address(RVA = "0x1630950", Offset = "0x162F950", VA = "0x181630950")]
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public PooledDamageParticles()
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{
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}
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// Token: 0x0400C3C8 RID: 50120
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400C3C8")]
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[SerializeField]
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private float minDamageValue = 1f;
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// Token: 0x0400C3C9 RID: 50121
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x400C3C9")]
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[SerializeField]
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private float maxDamageValue = 30f;
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// Token: 0x0400C3CA RID: 50122
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400C3CA")]
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[SerializeField]
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[Header("Impact Particle System")]
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private ParticleSystem impactParticleSystem;
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// Token: 0x0400C3CB RID: 50123
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400C3CB")]
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[SerializeField]
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[Header("Impact Particle Start Size")]
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private float impactStartSizeMinDamage;
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// Token: 0x0400C3CC RID: 50124
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x400C3CC")]
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[SerializeField]
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private float impactStartSizeMaxDamage;
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// Token: 0x0400C3CD RID: 50125
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400C3CD")]
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[SerializeField]
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[Header("Impact Particle Start Lifetime")]
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private float impactStartLifetimeMinDamage;
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// Token: 0x0400C3CE RID: 50126
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x400C3CE")]
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[SerializeField]
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private float impactStartLifetimeMaxDamage;
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// Token: 0x0400C3CF RID: 50127
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400C3CF")]
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[SerializeField]
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[Header("Spray Particle System")]
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private ParticleSystem sprayParticleSystem;
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// Token: 0x0400C3D0 RID: 50128
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400C3D0")]
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[SerializeField]
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[Header("Spray Particle Burst Count")]
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private int sprayBurstCountMinDamage;
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// Token: 0x0400C3D1 RID: 50129
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x400C3D1")]
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[SerializeField]
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private int sprayBurstCountMaxDamage;
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}
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}
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