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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatars.Face
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{
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// Token: 0x020024C0 RID: 9408
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[Token(Token = "0x20024C0")]
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public abstract class FaceFeature : FaceFeatureBase
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{
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// Token: 0x17002724 RID: 10020
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// (get) Token: 0x0600F0E2 RID: 61666 RVA: 0x0000220F File Offset: 0x0000040F
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// (set) Token: 0x0600F0E3 RID: 61667 RVA: 0x003713A8 File Offset: 0x0036F5A8
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[Token(Token = "0x17002724")]
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public Vector2 JitteredAnchor
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{
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[Token(Token = "0x600F0E2")]
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[Address(RVA = "0x1BC6B50", Offset = "0x1BC5B50", VA = "0x181BC6B50")]
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[CompilerGenerated]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x600F0E3")]
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[Address(RVA = "0x1D0C8E0", Offset = "0x1D0B8E0", VA = "0x181D0C8E0")]
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[CompilerGenerated]
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private set
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{
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this.<JitteredAnchor>k__BackingField = value;
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this.<JitteredAnchor>k__BackingField.y = (float)0;
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}
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}
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// Token: 0x0600F0E4 RID: 61668 RVA: 0x003713C8 File Offset: 0x0036F5C8
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[Token(Token = "0x600F0E4")]
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[Address(RVA = "0x1D0C790", Offset = "0x1D0B790", VA = "0x181D0C790", Slot = "5")]
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public override void NewJitter()
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{
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base.NewJitter();
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float y = this.DefaultAnchor.y;
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float num = y;
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float num2 = global::UnityEngine.Random.Range(num, y);
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this.<JitteredAnchor>k__BackingField = num;
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this.<JitteredAnchor>k__BackingField.y = num2;
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}
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// Token: 0x0600F0E5 RID: 61669 RVA: 0x00371404 File Offset: 0x0036F604
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[Token(Token = "0x600F0E5")]
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[Address(RVA = "0x1D0C820", Offset = "0x1D0B820", VA = "0x181D0C820")]
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protected FaceFeature()
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{
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Vector2 vector = Vector2.one * 0.5f;
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this.DefaultAnchor = vector;
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this.DefaultAnchor.y = (float)0;
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Vector2 vector2 = Vector2.one * 0.025f;
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this.MaxJitterAnchor = vector2;
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this.MaxJitterAnchor.y = (float)0;
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base..ctor();
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}
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// Token: 0x04009E72 RID: 40562
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4009E72")]
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public Vector2 DefaultAnchor;
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// Token: 0x04009E73 RID: 40563
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4009E73")]
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public Vector2 MaxJitterAnchor;
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}
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}
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