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using System;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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namespace RecRoom.Content.VFX
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{
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// Token: 0x0200274A RID: 10058
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[Token(Token = "0x200274A")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Light))]
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public class WaterCausticsLight : MonoBehaviour
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{
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// Token: 0x0601052E RID: 66862 RVA: 0x003AE510 File Offset: 0x003AC710
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[Token(Token = "0x601052E")]
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[Address(RVA = "0x1ECCFF0", Offset = "0x1ECBFF0", VA = "0x181ECCFF0")]
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private void Start()
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{
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Light component = base.GetComponent<Light>();
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this.KOBMAHGNLDC = component;
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if (component.type == LightType.Directional)
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{
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Material material = new Material(this.causticsShader);
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this.IDANKLAHBBD = material;
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return;
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}
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Debug.LogWarning("WaterCausticsLight only works with Directional lights. Disabling effect.", this);
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int num = 0;
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base.enabled = num != 0;
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}
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// Token: 0x0601052F RID: 66863 RVA: 0x003AE564 File Offset: 0x003AC764
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[Token(Token = "0x601052F")]
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[Address(RVA = "0x1ECD0D0", Offset = "0x1ECC0D0", VA = "0x181ECD0D0")]
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private void Update()
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{
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if (this.alphaMap && this.cookie && this.IDANKLAHBBD)
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{
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int num = 0;
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CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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int num2 = 0;
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if (instance != num2)
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{
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Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.CHLMFLCFGFL.transform;
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}
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if (num && this.useHeightBlend)
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{
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform3 = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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Color color = this.heightBlendStartLightColor;
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Light kobmahgnldc = this.KOBMAHGNLDC;
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Color color2 = this.heightBlendEndLightColor;
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}
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Light kobmahgnldc2 = this.KOBMAHGNLDC;
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RenderTexture renderTexture = this.cookie;
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kobmahgnldc2.cookie = renderTexture;
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Vector2 vector4 = this.alphaSpeed;
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this.JIIHEKOMFJP = vector4;
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float y = this.alphaSpeed.y;
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this.JIIHEKOMFJP.y = y;
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Vector2 vector5 = this.distortSpeed;
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this.JIIHEKOMFJP.z = vector5;
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float y2 = this.distortSpeed.y;
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this.JIIHEKOMFJP.w = y2;
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Material idanklahbbd = this.IDANKLAHBBD;
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Texture texture = this.displacementNormals;
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int ghbgcbcelfe = WaterCausticsLight.GHBGCBCELFE;
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idanklahbbd.SetTextureImpl(ghbgcbcelfe, texture);
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Material idanklahbbd2 = this.IDANKLAHBBD;
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float num3 = this.distortAmount;
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int bbjnkgcikkn = WaterCausticsLight.BBJNKGCIKKN;
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idanklahbbd2.SetFloatImpl(bbjnkgcikkn, num3);
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Material idanklahbbd3 = this.IDANKLAHBBD;
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Vector4 jiihekomfjp = this.JIIHEKOMFJP;
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int kgcfgnhhejd = WaterCausticsLight.KGCFGNHHEJD;
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idanklahbbd3.SetVector(kgcfgnhhejd, jiihekomfjp);
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Material idanklahbbd4 = this.IDANKLAHBBD;
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int chfdeoknkgi = WaterCausticsLight.CHFDEOKNKGI;
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idanklahbbd4.SetFloatImpl(chfdeoknkgi, num3);
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Texture texture2 = this.alphaMap;
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RenderTexture renderTexture2 = this.cookie;
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Material idanklahbbd5 = this.IDANKLAHBBD;
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Graphics.Blit(texture2, renderTexture2, idanklahbbd5);
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}
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}
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// Token: 0x06010530 RID: 66864 RVA: 0x003AE738 File Offset: 0x003AC938
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[Token(Token = "0x6010530")]
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[Address(RVA = "0x1ECCBD0", Offset = "0x1ECBBD0", VA = "0x181ECCBD0")]
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private void OnDestroy()
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{
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OMCHJHPFBDN.KBFLHNONOHF(this.IDANKLAHBBD);
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}
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// Token: 0x06010531 RID: 66865 RVA: 0x003AE750 File Offset: 0x003AC950
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[Token(Token = "0x6010531")]
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[Address(RVA = "0x1ECCBE0", Offset = "0x1ECBBE0", VA = "0x181ECCBE0")]
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private void OnDrawGizmosSelected()
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{
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int num = 0;
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if ((this.useHeightBlend ? 1 : 0) != num)
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{
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Transform transform = base.transform;
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Transform transform2 = base.transform;
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Transform transform3 = base.transform;
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Transform transform4 = base.transform;
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Transform transform5 = base.transform;
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Transform transform6 = base.transform;
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Transform transform7 = base.transform;
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Transform transform8 = base.transform;
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Color red = Color.red;
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Color white = Color.white;
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Transform transform9 = base.transform;
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Color cyan = Color.cyan;
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Color white2 = Color.white;
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Color blue = Color.blue;
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Color white3 = Color.white;
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}
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}
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// Token: 0x06010532 RID: 66866 RVA: 0x003AE7E4 File Offset: 0x003AC9E4
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[Token(Token = "0x6010532")]
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[Address(RVA = "0x1ECD630", Offset = "0x1ECC630", VA = "0x181ECD630")]
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public WaterCausticsLight()
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{
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Color white = Color.white;
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this.heightBlendEnd = -0.5f;
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Color white2 = Color.white;
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base..ctor();
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}
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// Token: 0x0400AB06 RID: 43782
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400AB06")]
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[SerializeField]
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[Header("Textures")]
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private Texture alphaMap;
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// Token: 0x0400AB07 RID: 43783
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400AB07")]
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[SerializeField]
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private Texture displacementNormals;
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// Token: 0x0400AB08 RID: 43784
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400AB08")]
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[SerializeField]
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private RenderTexture cookie;
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// Token: 0x0400AB09 RID: 43785
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400AB09")]
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[SerializeField]
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private Shader causticsShader;
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// Token: 0x0400AB0A RID: 43786
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400AB0A")]
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[SerializeField]
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[Header("Motion")]
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[Range(0f, 1f)]
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private float distortAmount;
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// Token: 0x0400AB0B RID: 43787
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400AB0B")]
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[SerializeField]
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private Vector2 alphaSpeed;
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// Token: 0x0400AB0C RID: 43788
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400AB0C")]
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[SerializeField]
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private Vector2 distortSpeed;
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// Token: 0x0400AB0D RID: 43789
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400AB0D")]
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private Vector4 JIIHEKOMFJP;
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// Token: 0x0400AB0E RID: 43790
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400AB0E")]
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[SerializeField]
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[Range(0f, 1f)]
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[Header("World Integration")]
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private float causticsAmount;
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// Token: 0x0400AB0F RID: 43791
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400AB0F")]
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[SerializeField]
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private bool useHeightBlend;
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// Token: 0x0400AB10 RID: 43792
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400AB10")]
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[SerializeField]
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private float heightBlendStart = 0.5f;
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// Token: 0x0400AB11 RID: 43793
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400AB11")]
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[SerializeField]
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private Color heightBlendStartLightColor;
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// Token: 0x0400AB12 RID: 43794
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400AB12")]
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[SerializeField]
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private float heightBlendEnd;
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// Token: 0x0400AB13 RID: 43795
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x400AB13")]
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[SerializeField]
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private Color heightBlendEndLightColor;
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// Token: 0x0400AB14 RID: 43796
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400AB14")]
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private Material IDANKLAHBBD;
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// Token: 0x0400AB15 RID: 43797
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[Token(Token = "0x400AB15")]
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private static readonly int GHBGCBCELFE = Shader.PropertyToID("_NormalMap");
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// Token: 0x0400AB16 RID: 43798
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[Token(Token = "0x400AB16")]
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private static readonly int BBJNKGCIKKN = Shader.PropertyToID("_DistortAmount");
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// Token: 0x0400AB17 RID: 43799
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[Token(Token = "0x400AB17")]
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private static readonly int KGCFGNHHEJD = Shader.PropertyToID("_Speeds");
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// Token: 0x0400AB18 RID: 43800
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[Token(Token = "0x400AB18")]
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private static readonly int CHFDEOKNKGI = Shader.PropertyToID("_CausticsAmount");
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// Token: 0x0400AB19 RID: 43801
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400AB19")]
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private Light KOBMAHGNLDC;
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}
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}
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