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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Cinematics
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{
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// Token: 0x0200306A RID: 12394
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[Token(Token = "0x200306A")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(ParticleSystem))]
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public class CinematicParticleSystem : CinematicBehaviour
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{
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// Token: 0x06014FD3 RID: 85971 RVA: 0x004E480C File Offset: 0x004E2A0C
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[Token(Token = "0x6014FD3")]
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[Address(RVA = "0x1F12B00", Offset = "0x1F11B00", VA = "0x181F12B00", Slot = "4")]
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protected override void Awake()
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{
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this.isPlaying = false;
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ParticleSystem component = base.GetComponent<ParticleSystem>();
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this.PCDGMMAKHPA = component;
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}
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// Token: 0x06014FD4 RID: 85972 RVA: 0x004E4830 File Offset: 0x004E2A30
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[Token(Token = "0x6014FD4")]
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[Address(RVA = "0x1F12B50", Offset = "0x1F11B50", VA = "0x181F12B50", Slot = "8")]
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protected override void BDBPEDPLJOD()
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{
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this.PCDGMMAKHPA.Play();
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}
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// Token: 0x06014FD5 RID: 85973 RVA: 0x004E4850 File Offset: 0x004E2A50
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[Token(Token = "0x6014FD5")]
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[Address(RVA = "0x1F12B70", Offset = "0x1F11B70", VA = "0x181F12B70", Slot = "9")]
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protected override void PHPEJNODMHE()
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{
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this.PCDGMMAKHPA.Stop();
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}
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// Token: 0x06014FD6 RID: 85974 RVA: 0x004E4870 File Offset: 0x004E2A70
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[Token(Token = "0x6014FD6")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CinematicParticleSystem()
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{
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}
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// Token: 0x0400DD6A RID: 56682
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400DD6A")]
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private ParticleSystem PCDGMMAKHPA;
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}
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}
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