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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using Photon.Pun;
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using RecRoom.Core.AvatarSkeleton;
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using RecRoom.Core.Creation.Circuits;
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using RecRoom.Players;
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using UnityEngine;
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namespace RecRoom.Core.Creation.Costumes
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{
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// Token: 0x020033F4 RID: 13300
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[Token(Token = "0x20033F4")]
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public class CostumeSimple : Costume
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{
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// Token: 0x17003F0A RID: 16138
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// (get) Token: 0x06016D33 RID: 93491 RVA: 0x0054D1D0 File Offset: 0x0054B3D0
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[Token(Token = "0x17003F0A")]
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protected override CircuitNodeDisplay ABPHLIOEKDK
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{
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[Token(Token = "0x6016D33")]
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[Address(RVA = "0x5D1330", Offset = "0x5D0330", VA = "0x1805D1330", Slot = "27")]
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get
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{
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return this.circuitNodeDisplay;
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}
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}
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// Token: 0x06016D34 RID: 93492 RVA: 0x0054D1E4 File Offset: 0x0054B3E4
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[Token(Token = "0x6016D34")]
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[Address(RVA = "0x1770150", Offset = "0x176F150", VA = "0x181770150", Slot = "13")]
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protected override void Awake()
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{
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List<CostumePiece> jpdmekpkhfh = this.JPDMEKPKHFH;
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CostumePiece costumePiece = this.headPiece;
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jpdmekpkhfh.Add(costumePiece);
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List<CostumePiece> jpdmekpkhfh2 = this.JPDMEKPKHFH;
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CostumePiece costumePiece2 = this.torsoPiece;
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jpdmekpkhfh2.Add(costumePiece2);
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List<CostumePiece> jpdmekpkhfh3 = this.JPDMEKPKHFH;
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CostumePiece costumePiece3 = this.leftHandPiece;
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jpdmekpkhfh3.Add(costumePiece3);
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List<CostumePiece> jpdmekpkhfh4 = this.JPDMEKPKHFH;
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CostumePiece costumePiece4 = this.rightHandPiece;
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jpdmekpkhfh4.Add(costumePiece4);
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base.Awake();
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}
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// Token: 0x06016D35 RID: 93493 RVA: 0x0054D25C File Offset: 0x0054B45C
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[Token(Token = "0x6016D35")]
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[Address(RVA = "0x1770300", Offset = "0x176F300", VA = "0x181770300", Slot = "35")]
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protected override void FPJJCLKNCBG()
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{
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Player iepaglglghn = this.IEPAGLGLGHN;
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int num = 0;
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iepaglglghn.EAOCGOICBPA = num != 0;
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Player iepaglglghn2 = this.IEPAGLGLGHN;
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AvatarSkeleton avatarSkeleton = iepaglglghn2.avatarSkeleton;
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iepaglglghn2.<FAANMFHHPGP>k__BackingField = 1f;
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avatarSkeleton.KMDIAHCFEAI = true;
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PlayerHead head = this.IEPAGLGLGHN.head;
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CostumePiece costumePiece = this.headPiece;
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Quaternion neklepebmej = costumePiece.NEKLEPEBMEJ;
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float z = costumePiece.DCBGCJOFOBK.z;
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float dbehplhgono = costumePiece.DBEHPLHGONO;
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PlayerBody body = this.IEPAGLGLGHN.body;
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CostumePiece costumePiece2 = this.torsoPiece;
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Quaternion neklepebmej2 = costumePiece2.NEKLEPEBMEJ;
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float z2 = costumePiece2.DCBGCJOFOBK.z;
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float dbehplhgono2 = costumePiece2.DBEHPLHGONO;
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Player iepaglglghn3 = this.IEPAGLGLGHN;
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CostumePiece costumePiece3 = this.leftHandPiece;
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PhotonView photonView = iepaglglghn3.leftHand.JDHMIOJKLCK;
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Quaternion neklepebmej3 = costumePiece3.NEKLEPEBMEJ;
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float z3 = costumePiece3.DCBGCJOFOBK.z;
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float dbehplhgono3 = costumePiece3.DBEHPLHGONO;
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Player iepaglglghn4 = this.IEPAGLGLGHN;
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CostumePiece costumePiece4 = this.rightHandPiece;
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PhotonView photonView2 = iepaglglghn4.rightHand.JDHMIOJKLCK;
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Quaternion neklepebmej4 = costumePiece4.NEKLEPEBMEJ;
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float z4 = costumePiece4.DCBGCJOFOBK.z;
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float dbehplhgono4 = costumePiece4.DBEHPLHGONO;
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}
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// Token: 0x06016D36 RID: 93494 RVA: 0x0054D388 File Offset: 0x0054B588
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[Token(Token = "0x6016D36")]
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[Address(RVA = "0x1770530", Offset = "0x176F530", VA = "0x181770530", Slot = "37")]
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protected override void PLKDEJPJIII()
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{
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int num;
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do
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{
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num = 0;
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List<CostumePiece> jpdmekpkhfh = this.JPDMEKPKHFH;
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bool flag;
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if (flag)
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{
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}
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}
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while (num != 0);
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}
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// Token: 0x06016D37 RID: 93495 RVA: 0x0054D3AC File Offset: 0x0054B5AC
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[Token(Token = "0x6016D37")]
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[Address(RVA = "0x1770210", Offset = "0x176F210", VA = "0x181770210", Slot = "39")]
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protected override void DLLJHGADNNI(bool ANHGNJBDLJL)
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{
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CostumePiece costumePiece = this.headPiece;
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if (!ANHGNJBDLJL)
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{
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costumePiece._visualTool.ClearCustomIgnoredSettings();
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return;
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}
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costumePiece._visualTool.SetHideInActiveCameraAndFirstPersonCameraIgnoreSettings();
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}
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// Token: 0x06016D38 RID: 93496 RVA: 0x0054D3E4 File Offset: 0x0054B5E4
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[Token(Token = "0x6016D38")]
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[Address(RVA = "0x1770670", Offset = "0x176F670", VA = "0x181770670")]
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public CostumeSimple()
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{
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}
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// Token: 0x0400EDC0 RID: 60864
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x400EDC0")]
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[SerializeField]
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[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
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private CircuitNodeDisplay circuitNodeDisplay;
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// Token: 0x0400EDC1 RID: 60865
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x400EDC1")]
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[SerializeField]
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[Header("Costume Pieces")]
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private CostumePiece headPiece;
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// Token: 0x0400EDC2 RID: 60866
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x400EDC2")]
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[SerializeField]
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private CostumePiece torsoPiece;
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// Token: 0x0400EDC3 RID: 60867
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x400EDC3")]
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[SerializeField]
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private CostumePiece leftHandPiece;
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// Token: 0x0400EDC4 RID: 60868
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x400EDC4")]
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[SerializeField]
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private CostumePiece rightHandPiece;
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}
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}
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