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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using TMPro;
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using UnityEngine;
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namespace RecRoom.Core.VR.UI
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{
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// Token: 0x02002FD6 RID: 12246
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[Token(Token = "0x2002FD6")]
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public class VRSubtitleDialog : MonoBehaviour
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{
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// Token: 0x06014A7B RID: 84603 RVA: 0x004C5528 File Offset: 0x004C3728
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[Token(Token = "0x6014A7B")]
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[Address(RVA = "0x160FF50", Offset = "0x160EF50", VA = "0x18160FF50")]
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private void Start()
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{
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Action action = new Action(this.IKOLCMNMLKM);
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IDisposable disposable = this.JEEMKGCKHKD(action);
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int num = 0;
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string empty = string.Empty;
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this.SetSubtitle(empty, num);
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}
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// Token: 0x06014A7C RID: 84604 RVA: 0x004C555C File Offset: 0x004C375C
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[Token(Token = "0x6014A7C")]
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[Address(RVA = "0x160FCD0", Offset = "0x160ECD0", VA = "0x18160FCD0")]
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public void SetSubtitle(string ACPMLLINIMG, [Optional] Sprite JFKJJGCHMJF)
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{
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base.gameObject.SetActive(true);
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TextMeshPro textMeshPro = this.textObject;
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SpriteRenderer spriteRenderer = this.inlineSpriteObject;
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float num = this.inlineSpritePixelWidth;
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GKIADAPODCJ.IGBKNKBDCGN(textMeshPro, spriteRenderer, ACPMLLINIMG, JFKJJGCHMJF, num);
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float preferredHeight = this.textObject.preferredHeight;
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float renderedWidth = this.textObject.renderedWidth;
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float num2 = this.cornerRounding;
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float num3 = Mathf.Max(1f, num2);
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SpriteRenderer spriteRenderer2 = this.background;
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Transform transform = spriteRenderer2.transform;
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SpriteRenderer spriteRenderer3 = this.background;
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}
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// Token: 0x06014A7D RID: 84605 RVA: 0x004C5600 File Offset: 0x004C3800
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[Token(Token = "0x6014A7D")]
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[Address(RVA = "0x160FB70", Offset = "0x160EB70", VA = "0x18160FB70")]
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private void IKOLCMNMLKM()
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{
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CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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int num = 0;
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if (!(instance == num))
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{
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Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.CHLMFLCFGFL.transform;
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Transform transform2 = this.matchCameraTransform;
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Vector3 vector;
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float z = vector.z;
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}
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}
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// Token: 0x06014A7E RID: 84606 RVA: 0x004C5648 File Offset: 0x004C3848
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[Token(Token = "0x6014A7E")]
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[Address(RVA = "0x160FFE0", Offset = "0x160EFE0", VA = "0x18160FFE0")]
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public VRSubtitleDialog()
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{
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}
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// Token: 0x0400D6A6 RID: 54950
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D6A6")]
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[SerializeField]
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private float textPadding = 2f;
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// Token: 0x0400D6A7 RID: 54951
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400D6A7")]
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[SerializeField]
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private float cornerRounding = 2f;
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// Token: 0x0400D6A8 RID: 54952
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D6A8")]
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[SerializeField]
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private Transform matchCameraTransform;
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// Token: 0x0400D6A9 RID: 54953
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400D6A9")]
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[SerializeField]
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private Transform offsetAndScaleTransform;
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// Token: 0x0400D6AA RID: 54954
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400D6AA")]
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[SerializeField]
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private SpriteRenderer background;
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// Token: 0x0400D6AB RID: 54955
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400D6AB")]
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[SerializeField]
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private TextMeshPro textObject;
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// Token: 0x0400D6AC RID: 54956
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400D6AC")]
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[SerializeField]
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[Header("Inline Sprite")]
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private SpriteRenderer inlineSpriteObject;
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// Token: 0x0400D6AD RID: 54957
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400D6AD")]
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[SerializeField]
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private float inlineSpritePixelWidth = 50f;
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}
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}
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