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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using RecRoom.Systems.PlayerRoles;
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namespace RecRoom
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{
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// Token: 0x020020D4 RID: 8404
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[Token(Token = "0x20020D4")]
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[Serializable]
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public class GameRoleSettings
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{
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// Token: 0x0600D3F2 RID: 54258 RVA: 0x00307584 File Offset: 0x00305784
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[Token(Token = "0x600D3F2")]
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[Address(RVA = "0x1281A30", Offset = "0x1280A30", VA = "0x181281A30")]
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public GameRoleSettings()
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{
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List<GameRole> list = new List();
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this.PredefinedGameRoles = list;
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base..ctor();
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}
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// Token: 0x040086BA RID: 34490
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40086BA")]
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public List<GameRole> PredefinedGameRoles;
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}
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}
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