m
This commit is contained in:
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom
|
||||
{
|
||||
// Token: 0x0200226B RID: 8811
|
||||
[Token(Token = "0x200226B")]
|
||||
public class PlayerTypeDeactivateObject : MonoBehaviour
|
||||
{
|
||||
// Token: 0x0600E04F RID: 57423 RVA: 0x0033AEB4 File Offset: 0x003390B4
|
||||
[Token(Token = "0x600E04F")]
|
||||
[Address(RVA = "0x19EC3D0", Offset = "0x19EB3D0", VA = "0x1819EC3D0")]
|
||||
private void Awake()
|
||||
{
|
||||
while (this.playerTypes.Length != 0)
|
||||
{
|
||||
LocalPlayerController instance = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
Action currentPlayerTypeChange = instance.CurrentPlayerTypeChange;
|
||||
Action action = new Action(this.MKBLJJGJAOH);
|
||||
Delegate @delegate = Delegate.Combine(currentPlayerTypeChange, action);
|
||||
if (@delegate == 0 || @delegate != 0)
|
||||
{
|
||||
instance.CurrentPlayerTypeChange = @delegate;
|
||||
LocalPlayerController instance2 = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
int num = 0;
|
||||
if (instance2 != num)
|
||||
{
|
||||
GameObject gameObject = base.gameObject;
|
||||
int num2 = 0;
|
||||
if (gameObject != num2)
|
||||
{
|
||||
LocalPlayerController.JJKKCDNKBJI[] array = this.playerTypes;
|
||||
LocalPlayerController instance3 = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
GameObject gameObject2 = base.gameObject;
|
||||
bool flag2;
|
||||
bool flag = !flag2;
|
||||
gameObject2.SetActive(flag);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
Debug.LogWarning("PlayerTypeDeactivateObject requires at least one player type.");
|
||||
}
|
||||
|
||||
// Token: 0x0600E050 RID: 57424 RVA: 0x0033AF68 File Offset: 0x00339168
|
||||
[Token(Token = "0x600E050")]
|
||||
[Address(RVA = "0x19EC770", Offset = "0x19EB770", VA = "0x1819EC770")]
|
||||
private void OnDestroy()
|
||||
{
|
||||
LocalPlayerController instance2;
|
||||
Delegate @delegate;
|
||||
do
|
||||
{
|
||||
LocalPlayerController instance = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
int num = 0;
|
||||
if (!(instance != num))
|
||||
{
|
||||
return;
|
||||
}
|
||||
instance2 = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
Action currentPlayerTypeChange = instance2.CurrentPlayerTypeChange;
|
||||
Action action = new Action(this.MKBLJJGJAOH);
|
||||
@delegate = Delegate.Remove(currentPlayerTypeChange, action);
|
||||
}
|
||||
while (@delegate != 0 && @delegate == 0);
|
||||
instance2.CurrentPlayerTypeChange = @delegate;
|
||||
}
|
||||
|
||||
// Token: 0x0600E051 RID: 57425 RVA: 0x0033AFC4 File Offset: 0x003391C4
|
||||
[Token(Token = "0x600E051")]
|
||||
[Address(RVA = "0x19EC630", Offset = "0x19EB630", VA = "0x1819EC630")]
|
||||
private void MKBLJJGJAOH()
|
||||
{
|
||||
LocalPlayerController instance = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
int num = 0;
|
||||
if (instance != num)
|
||||
{
|
||||
GameObject gameObject = base.gameObject;
|
||||
int num2 = 0;
|
||||
if (gameObject != num2)
|
||||
{
|
||||
LocalPlayerController.JJKKCDNKBJI[] array = this.playerTypes;
|
||||
LocalPlayerController instance2 = SingletonMonoBehaviour.ONCPNMDGGKG;
|
||||
GameObject gameObject2 = base.gameObject;
|
||||
bool flag2;
|
||||
bool flag = !flag2;
|
||||
gameObject2.SetActive(flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E052 RID: 57426 RVA: 0x0033B024 File Offset: 0x00339224
|
||||
[Token(Token = "0x600E052")]
|
||||
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
|
||||
public PlayerTypeDeactivateObject()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400915D RID: 37213
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400915D")]
|
||||
public LocalPlayerController.JJKKCDNKBJI[] playerTypes;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user