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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200222B RID: 8747
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[Token(Token = "0x200222B")]
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public class ShapeManipulationHandle : MonoBehaviour
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{
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// Token: 0x0600DE9F RID: 56991 RVA: 0x0033420C File Offset: 0x0033240C
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[Token(Token = "0x600DE9F")]
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[Address(RVA = "0x19C9070", Offset = "0x19C8070", VA = "0x1819C9070")]
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private void Awake()
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{
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Renderer component = this.axisObject.GetComponent<Renderer>();
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GameObject gameObject = this.pointObject;
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this.AMIOHFOKEHC = component;
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Renderer component2 = gameObject.GetComponent<Renderer>();
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.HNOCBPNNLPD = component2;
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this.POAAJBJPJCD = amiohfokehc;
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Material[] sharedMaterialArray = amiohfokehc.GetSharedMaterialArray();
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this.LHPEANFIAED = sharedMaterialArray;
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Material[] array = new Material[2];
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Material material = this.highlightZOffMaterial;
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if (material != 0)
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{
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}
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array[0] = material;
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Material material2 = this.highlightMaterial;
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if (material2 != 0)
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{
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}
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array[1] = material2;
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this.EBMCILOIFEC = array;
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}
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// Token: 0x0600DEA0 RID: 56992 RVA: 0x003342A4 File Offset: 0x003324A4
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[Token(Token = "0x600DEA0")]
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[Address(RVA = "0x19C92E0", Offset = "0x19C82E0", VA = "0x1819C92E0")]
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public void UpdateInfo(JNIJFOIGFGJ FJGEIMFHPFE, Transform OAJPMJIJPDP)
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{
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float y = FJGEIMFHPFE.GLHHBDHELAO.y;
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Guid gogcpnplcep = FJGEIMFHPFE.GOGCPNPLCEP;
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this.info.GLHHBDHELAO.y = y;
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Quaternion igpenjbjadk = FJGEIMFHPFE.IGPENJBJADK;
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this.info.GOGCPNPLCEP = gogcpnplcep;
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Quaternion mbiehefdgke = FJGEIMFHPFE.MBIEHEFDGKE;
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this.info.IGPENJBJADK = igpenjbjadk;
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this.info.MBIEHEFDGKE = mbiehefdgke;
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bool flag = FJGEIMFHPFE.LFOEEMDGOPO;
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GameObject gameObject = this.axisObject;
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if (!flag)
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{
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.POAAJBJPJCD = amiohfokehc;
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gameObject.SetActive(true);
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GameObject gameObject2 = this.pointObject;
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int num = 0;
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gameObject2.SetActive(num != 0);
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}
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Renderer hnocbpnnlpd = this.HNOCBPNNLPD;
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this.POAAJBJPJCD = hnocbpnnlpd;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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this.pointObject.SetActive(true);
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] lhpeanfiaed = this.LHPEANFIAED;
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poaajbjpjcd.SetMaterialArray(lhpeanfiaed);
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Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.CHLMFLCFGFL.transform;
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float ojjohdifmeg = this.info.OJJOHDIFMEG;
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float num4;
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float num3 = Mathf.Clamp(num4, 0.02f, 0.15f);
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Transform transform2 = base.transform;
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int num5 = 0;
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float z = Vector3.one.z;
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transform2.localScale = num5;
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int num6 = 0;
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base.transform.position = num6;
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int num7 = 0;
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base.transform.rotation = num7;
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}
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// Token: 0x0600DEA1 RID: 56993 RVA: 0x00334400 File Offset: 0x00332600
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[Token(Token = "0x600DEA1")]
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[Address(RVA = "0x19C91D0", Offset = "0x19C81D0", VA = "0x1819C91D0")]
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public void Highlight()
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{
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] ebmciloifec = this.EBMCILOIFEC;
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poaajbjpjcd.SetMaterialArray(ebmciloifec);
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Transform transform = base.transform;
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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Vector3 vector2;
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float z2 = vector2.z;
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}
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// Token: 0x0600DEA2 RID: 56994 RVA: 0x00334448 File Offset: 0x00332648
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[Token(Token = "0x600DEA2")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public ShapeManipulationHandle()
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{
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}
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// Token: 0x0400904C RID: 36940
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400904C")]
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[HideInInspector]
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public JNIJFOIGFGJ info;
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// Token: 0x0400904D RID: 36941
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[Token(Token = "0x400904D")]
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private const float GKMNGELKHPG = 0.02f;
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// Token: 0x0400904E RID: 36942
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[Token(Token = "0x400904E")]
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private const float FNAGKMMENDH = 0.15f;
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// Token: 0x0400904F RID: 36943
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400904F")]
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[SerializeField]
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private Material highlightMaterial;
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// Token: 0x04009050 RID: 36944
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4009050")]
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[SerializeField]
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private Material highlightZOffMaterial;
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// Token: 0x04009051 RID: 36945
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4009051")]
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[SerializeField]
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private GameObject axisObject;
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// Token: 0x04009052 RID: 36946
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4009052")]
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[SerializeField]
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private GameObject pointObject;
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// Token: 0x04009053 RID: 36947
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4009053")]
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private Material[] LHPEANFIAED;
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// Token: 0x04009054 RID: 36948
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4009054")]
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private Material[] EBMCILOIFEC;
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// Token: 0x04009055 RID: 36949
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4009055")]
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private Renderer AMIOHFOKEHC;
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// Token: 0x04009056 RID: 36950
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4009056")]
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private Renderer HNOCBPNNLPD;
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// Token: 0x04009057 RID: 36951
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4009057")]
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private Renderer POAAJBJPJCD;
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}
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}
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