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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002B03 RID: 11011
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[Token(Token = "0x2002B03")]
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[Serializable]
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public struct DynamicAudioLoopContent
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{
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// Token: 0x0400BCDA RID: 48346
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400BCDA")]
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public RecRoomAudioClip LoopStartSfx;
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// Token: 0x0400BCDB RID: 48347
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400BCDB")]
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public RecRoomAudioClip LoopEndSfx;
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// Token: 0x0400BCDC RID: 48348
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400BCDC")]
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public DynamicAudioClip[] LoopingAudioClips;
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// Token: 0x0400BCDD RID: 48349
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BCDD")]
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public float FadeInTime;
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// Token: 0x0400BCDE RID: 48350
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400BCDE")]
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public float FadeOutTime;
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// Token: 0x0400BCDF RID: 48351
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400BCDF")]
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public float DynamicVolumeValueRange;
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// Token: 0x0400BCE0 RID: 48352
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400BCE0")]
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[Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")]
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public float DynamicPitchValueRange;
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}
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}
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