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using System;
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using Cpp2IlInjected;
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using RecRoom.Core.Combat;
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using RecRoom.Inputs;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002B32 RID: 11058
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[Token(Token = "0x2002B32")]
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[CreateAssetMenu]
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public class MeleeWeaponVRController : VRToolController
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{
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// Token: 0x06012744 RID: 75588 RVA: 0x0043226C File Offset: 0x0043046C
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[Token(Token = "0x6012744")]
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[Address(RVA = "0x14BF470", Offset = "0x14BE470", VA = "0x1814BF470", Slot = "4")]
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public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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if (!EGFEJGHDNAI.<BIPMAHKMNKF>k__BackingField)
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{
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}
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Player <OKDFEPHLKCB>k__BackingField = EGFEJGHDNAI.<OKDFEPHLKCB>k__BackingField;
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return IEKDDPPNFPF == <OKDFEPHLKCB>k__BackingField;
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}
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// Token: 0x06012745 RID: 75589 RVA: 0x00432298 File Offset: 0x00430498
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[Token(Token = "0x6012745")]
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[Address(RVA = "0x14BF3F0", Offset = "0x14BE3F0", VA = "0x1814BF3F0", Slot = "5")]
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public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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MeleeWeapon component = EGFEJGHDNAI.GetComponent<MeleeWeapon>();
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component.StopManualSwing();
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component.PFLOMELCABI = true;
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component.NHIOMIHPPGJ = true;
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int num = 0;
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component.PNMAKCFOONF = num != 0;
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}
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// Token: 0x06012746 RID: 75590 RVA: 0x004322D0 File Offset: 0x004304D0
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[Token(Token = "0x6012746")]
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[Address(RVA = "0x14BF3D0", Offset = "0x14BE3D0", VA = "0x1814BF3D0", Slot = "7")]
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public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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return EGFEJGHDNAI.<BIPMAHKMNKF>k__BackingField;
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}
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// Token: 0x06012747 RID: 75591 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6012747")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
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public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06012748 RID: 75592 RVA: 0x004322EC File Offset: 0x004304EC
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[Token(Token = "0x6012748")]
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[Address(RVA = "0x14BCDB0", Offset = "0x14BBDB0", VA = "0x1814BCDB0")]
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public MeleeWeaponVRController()
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{
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}
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}
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}
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