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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200067C RID: 1660
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[Token(Token = "0x200067C")]
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[Serializable]
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public class RenderFogSettings
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{
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// Token: 0x0600304A RID: 12362 RVA: 0x000C480C File Offset: 0x000C2A0C
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[Token(Token = "0x600304A")]
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[Address(RVA = "0x1C41FC0", Offset = "0x1C40FC0", VA = "0x181C41FC0")]
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public static void BFILCAHGMIO()
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{
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RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
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bool fog = RenderSettings.fog;
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renderFogSettings.FogEnabled = fog;
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RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings;
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Color fogColor = RenderSettings.fogColor;
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RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings;
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FogMode fogMode = RenderSettings.fogMode;
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renderFogSettings3.FogMode = fogMode;
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RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings;
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float fogStartDistance = RenderSettings.fogStartDistance;
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renderFogSettings4.FogStartDistance = fogStartDistance;
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RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings;
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float fogEndDistance = RenderSettings.fogEndDistance;
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renderFogSettings5.FogEndDistance = fogEndDistance;
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RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings;
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float fogDensity = RenderSettings.fogDensity;
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renderFogSettings6.FogDensity = fogDensity;
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}
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// Token: 0x0600304B RID: 12363 RVA: 0x000C48AC File Offset: 0x000C2AAC
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[Token(Token = "0x600304B")]
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[Address(RVA = "0x1C42160", Offset = "0x1C41160", VA = "0x181C42160")]
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public static void PCOCIGCGGAI()
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{
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RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
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RenderSettings.fog = renderFogSettings.FogEnabled;
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RenderSettings.fogColor = renderFogSettings.FogColor;
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RenderSettings.fogMode = renderFogSettings.FogMode;
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RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance;
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RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance;
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RenderSettings.fogDensity = renderFogSettings.FogDensity;
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}
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// Token: 0x0600304C RID: 12364 RVA: 0x000C4908 File Offset: 0x000C2B08
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[Token(Token = "0x600304C")]
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[Address(RVA = "0x1C420F0", Offset = "0x1C410F0", VA = "0x181C420F0")]
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public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK)
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{
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RenderSettings.fog = GHGBPMPLLBK.FogEnabled;
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RenderSettings.fogColor = GHGBPMPLLBK.FogColor;
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RenderSettings.fogMode = GHGBPMPLLBK.FogMode;
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RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance;
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RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance;
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RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity;
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}
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// Token: 0x0600304D RID: 12365 RVA: 0x000C4960 File Offset: 0x000C2B60
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[Token(Token = "0x600304D")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public RenderFogSettings()
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{
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}
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// Token: 0x0400280A RID: 10250
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[Token(Token = "0x400280A")]
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private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings();
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// Token: 0x0400280B RID: 10251
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400280B")]
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public bool FogEnabled;
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// Token: 0x0400280C RID: 10252
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400280C")]
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public Color FogColor;
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// Token: 0x0400280D RID: 10253
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400280D")]
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public FogMode FogMode;
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// Token: 0x0400280E RID: 10254
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400280E")]
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public float FogStartDistance;
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// Token: 0x0400280F RID: 10255
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400280F")]
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public float FogEndDistance;
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// Token: 0x04002810 RID: 10256
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002810")]
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public float FogDensity;
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}
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