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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000646 RID: 1606
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[Token(Token = "0x2000646")]
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[ExecuteInEditMode]
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public class ShowObjectNormals : MonoBehaviour
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{
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// Token: 0x06002F17 RID: 12055 RVA: 0x000BFA68 File Offset: 0x000BDC68
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[Token(Token = "0x6002F17")]
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[Address(RVA = "0x1241280", Offset = "0x1240280", VA = "0x181241280")]
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private void OnDrawGizmosSelected()
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{
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global::UnityEngine.Object.Destroy(this);
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Mesh sharedMesh = base.GetComponent<MeshFilter>().sharedMesh;
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int num = 0;
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int vertexCount = sharedMesh.vertexCount;
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if (num < vertexCount)
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{
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Vector3[] vertices = sharedMesh.vertices;
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Vector3[] normals = sharedMesh.normals;
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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Vector3 vector4;
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float z4 = vector4.z;
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num++;
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}
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}
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// Token: 0x06002F18 RID: 12056 RVA: 0x000BFAE4 File Offset: 0x000BDCE4
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[Token(Token = "0x6002F18")]
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[Address(RVA = "0x1241540", Offset = "0x1240540", VA = "0x181241540")]
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public ShowObjectNormals()
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{
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Color green = Color.green;
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base..ctor();
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}
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// Token: 0x04002693 RID: 9875
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002693")]
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public float _normLength = 2f;
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// Token: 0x04002694 RID: 9876
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002694")]
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public Color _normColor;
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}
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