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using System;
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using Cpp2IlInjected;
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using RecRoom.Core.Pools;
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using UnityEngine;
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// Token: 0x0200067D RID: 1661
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[Token(Token = "0x200067D")]
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public class TreeLeafTrigger : MonoBehaviour
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{
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// Token: 0x0600304F RID: 12367 RVA: 0x000C498C File Offset: 0x000C2B8C
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[Token(Token = "0x600304F")]
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[Address(RVA = "0x1325160", Offset = "0x1324160", VA = "0x181325160")]
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private void OnTriggerEnter(Collider GLPOLGOBLAA)
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{
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if (this.playParticles)
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{
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PooledParticle pooledParticle = this.leafParticlesPrefab;
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int num = 0;
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if (pooledParticle != num)
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{
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GlobalPool instance = GlobalPool.ONCPNMDGGKG;
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PooledParticle pooledParticle2 = this.leafParticlesPrefab;
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PooledParticle pooledParticle3 = instance.Acquire<PooledParticle>(pooledParticle2);
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int num2 = 0;
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if (pooledParticle3 != num2)
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{
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Transform transform = GLPOLGOBLAA.transform;
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Vector3 vector;
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float z = vector.z;
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Quaternion identity = Quaternion.identity;
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}
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}
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}
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}
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// Token: 0x06003050 RID: 12368 RVA: 0x000C49FC File Offset: 0x000C2BFC
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[Token(Token = "0x6003050")]
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[Address(RVA = "0x12DC7B0", Offset = "0x12DB7B0", VA = "0x1812DC7B0")]
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public TreeLeafTrigger()
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{
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}
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// Token: 0x04002811 RID: 10257
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002811")]
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[SerializeField]
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private PooledParticle leafParticlesPrefab;
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// Token: 0x04002812 RID: 10258
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002812")]
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[SerializeField]
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private bool playParticles = true;
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}
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