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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace VRPanorama
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{
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// Token: 0x02000760 RID: 1888
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[Token(Token = "0x2000760")]
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[RequireComponent(typeof(Camera))]
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internal class Blitter : MonoBehaviour
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{
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// Token: 0x060036BE RID: 14014 RVA: 0x000E14D4 File Offset: 0x000DF6D4
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[Token(Token = "0x60036BE")]
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[Address(RVA = "0x1313F20", Offset = "0x1312F20", VA = "0x181313F20")]
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public static GameObject CreateGameObject(Camera GHIEONOLIJM)
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{
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Type[] padahclgbke = Blitter.PADAHCLGBKE;
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GameObject gameObject = new GameObject("Blitter", padahclgbke);
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gameObject.hideFlags = HideFlags.HideInHierarchy;
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Camera component = gameObject.GetComponent<Camera>();
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int num = 0;
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component.cullingMask = num;
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int targetDisplay = GHIEONOLIJM.targetDisplay;
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component.targetDisplay = targetDisplay;
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Blitter component2 = gameObject.GetComponent<Blitter>();
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RenderTexture targetTexture = GHIEONOLIJM.targetTexture;
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component2.DCCHGLDOEKG = targetTexture;
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return gameObject;
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}
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// Token: 0x060036BF RID: 14015 RVA: 0x000E153C File Offset: 0x000DF73C
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[Token(Token = "0x60036BF")]
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[Address(RVA = "0x1314040", Offset = "0x1313040", VA = "0x181314040")]
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private void OnRenderImage(RenderTexture DIEPOPNJNCO, RenderTexture IKAFBCDJOCL)
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{
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Graphics.Blit(this.DCCHGLDOEKG, IKAFBCDJOCL);
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}
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// Token: 0x060036C0 RID: 14016 RVA: 0x000E1558 File Offset: 0x000DF758
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[Token(Token = "0x60036C0")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public Blitter()
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{
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}
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// Token: 0x060036C1 RID: 14017 RVA: 0x000E156C File Offset: 0x000DF76C
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x60036C1")]
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[Address(RVA = "0x13140B0", Offset = "0x13130B0", VA = "0x1813140B0")]
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static Blitter()
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{
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Type[] array = new Type[2];
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Type typeFromHandle = typeof(Camera);
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if (typeFromHandle != 0)
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{
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}
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array[0] = typeFromHandle;
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Type typeFromHandle2 = typeof(Blitter);
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if (typeFromHandle2 != 0)
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{
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}
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array[1] = typeFromHandle2;
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Blitter.PADAHCLGBKE = array;
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}
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// Token: 0x04002D8A RID: 11658
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[Token(Token = "0x4002D8A")]
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private static Type[] PADAHCLGBKE;
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// Token: 0x04002D8B RID: 11659
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D8B")]
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private RenderTexture DCCHGLDOEKG;
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}
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}
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