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using System;
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using Cpp2IlInjected;
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namespace System.ComponentModel
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{
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/// <summary>Defines the mechanism for querying the object for changes and resetting of the changed status.</summary>
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// Token: 0x0200012D RID: 301
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[Token(Token = "0x200012D")]
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public interface IChangeTracking
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{
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/// <summary>Gets the object's changed status.</summary>
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/// <returns>
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/// <see langword="true" /> if the object's content has changed since the last call to <see cref="M:System.ComponentModel.IChangeTracking.AcceptChanges" />; otherwise, <see langword="false" />.</returns>
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// Token: 0x17000167 RID: 359
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// (get) Token: 0x06000790 RID: 1936
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[Token(Token = "0x17000167")]
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bool IsChanged
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{
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[Token(Token = "0x6000790")]
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[Address(Slot = "0")]
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get;
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}
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/// <summary>Resets the object's state to unchanged by accepting the modifications.</summary>
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// Token: 0x06000791 RID: 1937
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[Token(Token = "0x6000791")]
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[Address(Slot = "1")]
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void AcceptChanges();
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}
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}
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