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using System;
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using Cpp2IlInjected;
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namespace System.ComponentModel
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{
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/// <summary>Defines identifiers for types of inheritance levels.</summary>
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// Token: 0x020001AC RID: 428
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[Token(Token = "0x20001AC")]
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public enum InheritanceLevel
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{
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/// <summary>The object is inherited.</summary>
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// Token: 0x04000627 RID: 1575
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[Token(Token = "0x4000627")]
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Inherited = 1,
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/// <summary>The object is inherited, but has read-only access.</summary>
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// Token: 0x04000628 RID: 1576
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[Token(Token = "0x4000628")]
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InheritedReadOnly,
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/// <summary>The object is not inherited.</summary>
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// Token: 0x04000629 RID: 1577
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[Token(Token = "0x4000629")]
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NotInherited
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}
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}
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