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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace Unity.Burst
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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internal static class SharedStatic
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{
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// Token: 0x0600001E RID: 30 RVA: 0x000020E2 File Offset: 0x000002E2
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x1228270", Offset = "0x1227270", VA = "0x181228270")]
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public unsafe static void* GetOrCreateSharedStaticInternal(long getHashCode64, long getSubHashCode64, uint sizeOf, uint alignment)
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{
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return null;
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}
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// Token: 0x04000013 RID: 19
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[Token(Token = "0x4000013")]
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private static readonly Dictionary<long, Type> HashToType;
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}
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}
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