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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000051 RID: 81
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[Token(Token = "0x2000042")]
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[Serializable]
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public sealed class BoolParameter : ParameterOverride<bool>
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{
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// Token: 0x060000CE RID: 206 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000CD")]
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[Address(RVA = "0x79F450", Offset = "0x79E450", VA = "0x18079F450")]
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public BoolParameter()
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{
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}
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}
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}
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