This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,37 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000026 RID: 38
[Token(Token = "0x2000021")]
[Preserve]
[Serializable]
internal sealed class Dithering
{
// Token: 0x06000046 RID: 70 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000046")]
[Address(RVA = "0x7A7350", Offset = "0x7A6350", VA = "0x1807A7350")]
internal void Render(PostProcessRenderContext context)
{
}
// Token: 0x06000047 RID: 71 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000047")]
[Address(RVA = "0x7A75C0", Offset = "0x7A65C0", VA = "0x1807A75C0")]
public Dithering()
{
}
// Token: 0x040000A5 RID: 165
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000085")]
private int m_NoiseTextureIndex;
// Token: 0x040000A6 RID: 166
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000086")]
private Random m_Random;
}
}