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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000010")]
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[Serializable]
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public sealed class EyeAdaptationParameter : ParameterOverride<EyeAdaptation>
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{
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// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001A")]
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[Address(RVA = "0x7A7620", Offset = "0x7A6620", VA = "0x1807A7620")]
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public EyeAdaptationParameter()
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{
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}
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}
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}
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