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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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using UnityEngine.Serialization;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000027 RID: 39
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[Token(Token = "0x2000022")]
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[Preserve]
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[Serializable]
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public sealed class FastApproximateAntialiasing
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{
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// Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000048")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public FastApproximateAntialiasing()
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{
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}
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// Token: 0x040000A7 RID: 167
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000087")]
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[FormerlySerializedAs("mobileOptimized")]
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[Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
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public bool fastMode;
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// Token: 0x040000A8 RID: 168
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[FieldOffset(Offset = "0x11")]
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[Token(Token = "0x4000088")]
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[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
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public bool keepAlpha;
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}
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}
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