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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000074 RID: 116
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[Token(Token = "0x2000048")]
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[AttributeUsage(AttributeTargets.Field)]
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public class HLSLArray : Attribute
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{
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// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000196")]
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[Address(RVA = "0xA3B760", Offset = "0xA3A760", VA = "0x180A3B760")]
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public HLSLArray(int arraySize, Type elementType)
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{
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}
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// Token: 0x0400019B RID: 411
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000125")]
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public int arraySize;
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// Token: 0x0400019C RID: 412
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000126")]
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public Type elementType;
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}
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}
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