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@@ -0,0 +1,18 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000092 RID: 146
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[Token(Token = "0x2000060")]
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public static class HaltonSequence
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{
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// Token: 0x0600039D RID: 925 RVA: 0x000039C0 File Offset: 0x00001BC0
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[Token(Token = "0x60002D4")]
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[Address(RVA = "0x7A9220", Offset = "0x7A8220", VA = "0x1807A9220")]
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public static float Get(int index, int radix)
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{
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return 0f;
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}
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}
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}
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