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@@ -0,0 +1,194 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000096 RID: 150
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[Token(Token = "0x2000063")]
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[Serializable]
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public class TextureCurve : IDisposable
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{
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// Token: 0x170000AD RID: 173
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// (get) Token: 0x060003A2 RID: 930 RVA: 0x000039D8 File Offset: 0x00001BD8
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// (set) Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700007A")]
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public int length
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{
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[Token(Token = "0x60002D9")]
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[Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")]
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[CompilerGenerated]
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get
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{
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return 0;
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}
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[Token(Token = "0x60002DA")]
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[Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")]
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[CompilerGenerated]
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private set
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{
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}
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}
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// Token: 0x170000AE RID: 174
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[Token(Token = "0x1700007B")]
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public Keyframe this[int index]
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{
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[Token(Token = "0x60002DB")]
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[Address(RVA = "0xA42C60", Offset = "0xA41C60", VA = "0x180A42C60")]
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get
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{
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return default(Keyframe);
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}
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}
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// Token: 0x060003A5 RID: 933 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DC")]
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[Address(RVA = "0xA42B70", Offset = "0xA41B70", VA = "0x180A42B70")]
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public TextureCurve(AnimationCurve baseCurve, float zeroValue, bool loop, in Vector2 bounds)
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{
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}
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// Token: 0x060003A6 RID: 934 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DD")]
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[Address(RVA = "0xA42AA0", Offset = "0xA41AA0", VA = "0x180A42AA0")]
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public TextureCurve(Keyframe[] keys, float zeroValue, bool loop, in Vector2 bounds)
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{
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}
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// Token: 0x060003A7 RID: 935 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DE")]
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[Address(RVA = "0xA426B0", Offset = "0xA416B0", VA = "0x180A426B0", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x060003A8 RID: 936 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DF")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")]
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[Obsolete]
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public void Dispose()
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{
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}
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// Token: 0x060003A9 RID: 937 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E0")]
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[Address(RVA = "0xA429C0", Offset = "0xA419C0", VA = "0x180A429C0")]
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public void Release()
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{
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}
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// Token: 0x060003AA RID: 938 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E1")]
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[Address(RVA = "0xA42A60", Offset = "0xA41A60", VA = "0x180A42A60")]
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public void SetDirty()
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{
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}
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// Token: 0x060003AB RID: 939 RVA: 0x00003A08 File Offset: 0x00001C08
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[Token(Token = "0x60002E2")]
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[Address(RVA = "0xA42710", Offset = "0xA41710", VA = "0x180A42710")]
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private static TextureFormat GetTextureFormat()
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{
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return (TextureFormat)0;
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}
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// Token: 0x060003AC RID: 940 RVA: 0x000020FA File Offset: 0x000002FA
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[Token(Token = "0x60002E3")]
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[Address(RVA = "0xA42760", Offset = "0xA41760", VA = "0x180A42760")]
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public Texture2D GetTexture()
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{
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return null;
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}
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// Token: 0x060003AD RID: 941 RVA: 0x00003A20 File Offset: 0x00001C20
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[Token(Token = "0x60002E4")]
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[Address(RVA = "0xA42450", Offset = "0xA41450", VA = "0x180A42450")]
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public float Evaluate(float time)
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{
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return 0f;
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}
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// Token: 0x060003AE RID: 942 RVA: 0x00003A38 File Offset: 0x00001C38
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[Token(Token = "0x60002E5")]
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[Address(RVA = "0xA42410", Offset = "0xA41410", VA = "0x180A42410")]
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public int AddKey(float time, float value)
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{
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return 0;
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}
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// Token: 0x060003AF RID: 943 RVA: 0x00003A50 File Offset: 0x00001C50
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[Token(Token = "0x60002E6")]
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[Address(RVA = "0xA42970", Offset = "0xA41970", VA = "0x180A42970")]
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public int MoveKey(int index, in Keyframe key)
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{
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return 0;
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}
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// Token: 0x060003B0 RID: 944 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E7")]
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[Address(RVA = "0xA42A30", Offset = "0xA41A30", VA = "0x180A42A30")]
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public void RemoveKey(int index)
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{
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}
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// Token: 0x060003B1 RID: 945 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E8")]
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[Address(RVA = "0xA42A70", Offset = "0xA41A70", VA = "0x180A42A70")]
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public void SmoothTangents(int index, float weight)
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{
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}
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// Token: 0x0400021C RID: 540
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[Token(Token = "0x400018D")]
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private const int k_Precision = 128;
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// Token: 0x0400021D RID: 541
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[Token(Token = "0x400018E")]
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private const float k_Step = 0.0078125f;
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// Token: 0x0400021F RID: 543
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000190")]
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[SerializeField]
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private bool m_Loop;
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// Token: 0x04000220 RID: 544
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000191")]
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[SerializeField]
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private float m_ZeroValue;
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// Token: 0x04000221 RID: 545
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000192")]
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[SerializeField]
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private float m_Range;
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// Token: 0x04000222 RID: 546
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000193")]
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[SerializeField]
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private AnimationCurve m_Curve;
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// Token: 0x04000223 RID: 547
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000194")]
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private AnimationCurve m_LoopingCurve;
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// Token: 0x04000224 RID: 548
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000195")]
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private Texture2D m_Texture;
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// Token: 0x04000225 RID: 549
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000196")]
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private bool m_IsCurveDirty;
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// Token: 0x04000226 RID: 550
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[FieldOffset(Offset = "0x39")]
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[Token(Token = "0x4000197")]
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private bool m_IsTextureDirty;
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}
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}
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