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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000A1 RID: 161
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[Token(Token = "0x200006C")]
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public struct VolumeIsolationScope : IDisposable
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{
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// Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000320")]
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[Address(RVA = "0x116CEE0", Offset = "0x116BEE0", VA = "0x18116CEE0")]
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public VolumeIsolationScope(bool unused)
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{
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}
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// Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000321")]
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[Address(RVA = "0x116CE80", Offset = "0x116BE80", VA = "0x18116CE80", Slot = "4")]
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void IDisposable.Dispose()
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{
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}
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}
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}
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