This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,57 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000030")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CE")]
[Address(RVA = "0x23E8A10", Offset = "0x23E7A10", VA = "0x1823E8A10", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CF")]
[Address(RVA = "0x23E88A0", Offset = "0x23E78A0", VA = "0x1823E88A0")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000111")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000112")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000113")]
[ReadOnly]
public int headerSize;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000114")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000115")]
public NativeArray<float> importances;
}
}