m
This commit is contained in:
+36
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000032 RID: 50
|
||||
[Token(Token = "0x200002C")]
|
||||
public struct BinnableLight
|
||||
{
|
||||
// Token: 0x04000126 RID: 294
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000102")]
|
||||
public LightType lightType;
|
||||
|
||||
// Token: 0x04000127 RID: 295
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000103")]
|
||||
public float4x4 localToWorld;
|
||||
|
||||
// Token: 0x04000128 RID: 296
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4000104")]
|
||||
public float approxIntensity;
|
||||
|
||||
// Token: 0x04000129 RID: 297
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000105")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x0400012A RID: 298
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x4000106")]
|
||||
public float spotAngle;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user