This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
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using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000EC RID: 236 RVA: 0x00002AA8 File Offset: 0x00000CA8
[Token(Token = "0x60000E4")]
[Address(RVA = "0x23EF660", Offset = "0x23EE660", VA = "0x1823EF660", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000ED RID: 237 RVA: 0x00002AC0 File Offset: 0x00000CC0
[Token(Token = "0x60000E5")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E6")]
[Address(RVA = "0x23EF6E0", Offset = "0x23EE6E0", VA = "0x1823EF6E0")]
public DepthOfField()
{
}
// Token: 0x04000160 RID: 352
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400013C")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x04000161 RID: 353
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400013D")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000162 RID: 354
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400013E")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000163 RID: 355
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400013F")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000164 RID: 356
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000140")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000141")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000142")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000143")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000144")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000169 RID: 361
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000145")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x0400016A RID: 362
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000146")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}