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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200003E RID: 62
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[Token(Token = "0x2000038")]
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public enum DepthOfFieldMode
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{
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// Token: 0x0400015D RID: 349
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[Token(Token = "0x4000139")]
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Off,
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// Token: 0x0400015E RID: 350
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[Token(Token = "0x400013A")]
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Gaussian,
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// Token: 0x0400015F RID: 351
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[Token(Token = "0x400013B")]
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Bokeh
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}
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}
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