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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000020 RID: 32
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[Token(Token = "0x200001E")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum Downsampling
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{
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// Token: 0x0400007A RID: 122
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[Token(Token = "0x400006B")]
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None,
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// Token: 0x0400007B RID: 123
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[Token(Token = "0x400006C")]
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_2xBilinear,
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// Token: 0x0400007C RID: 124
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[Token(Token = "0x400006D")]
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_4xBox,
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// Token: 0x0400007D RID: 125
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[Token(Token = "0x400006E")]
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_4xBilinear
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}
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}
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