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using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000081 RID: 129
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[Token(Token = "0x2000073")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct LightData
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{
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// Token: 0x0400029F RID: 671
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400025E")]
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public int mainLightIndex;
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// Token: 0x040002A0 RID: 672
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400025F")]
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public int additionalLightsCount;
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// Token: 0x040002A1 RID: 673
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000260")]
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public NativeArray<VisibleLight> visibleLights;
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// Token: 0x040002A2 RID: 674
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000261")]
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public bool shadeAdditionalLightsPerVertex;
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// Token: 0x040002A3 RID: 675
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[FieldOffset(Offset = "0x19")]
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[Token(Token = "0x4000262")]
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public bool supportsMixedLighting;
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}
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}
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