This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,146 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Serializable]
public class PostProcessData : ScriptableObject
{
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public PostProcessData()
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000001")]
public PostProcessData.ShaderResources shaders;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000002")]
public PostProcessData.TextureResources textures;
// Token: 0x02000008 RID: 8
[Token(Token = "0x20000B2")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044D")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400047F")]
[Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)]
public Shader stopNanPS;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000480")]
[Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)]
public Shader subpixelMorphologicalAntialiasingPS;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000481")]
[Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader gaussianDepthOfFieldPS;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000482")]
[Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader bokehDepthOfFieldPS;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000483")]
[Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)]
public Shader cameraMotionBlurPS;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000484")]
[Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)]
public Shader paniniProjectionPS;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000485")]
[Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderLdrPS;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000486")]
[Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderHdrPS;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000487")]
[Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)]
public Shader bloomPS;
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000488")]
[Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)]
public Shader uberPostPS;
// Token: 0x0400000D RID: 13
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000489")]
[Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)]
public Shader finalPostPassPS;
}
// Token: 0x02000009 RID: 9
[Token(Token = "0x20000B3")]
[ReloadGroup]
[Serializable]
public sealed class TextureResources
{
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044E")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public TextureResources()
{
}
// Token: 0x0400000E RID: 14
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400048A")]
[Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
public Texture2D[] blueNoise16LTex;
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400048B")]
[Attribute(Name = "ReloadAttribute", RVA = "0x14D6B0", Offset = "0x14CAB0")]
public Texture2D[] filmGrainTex;
// Token: 0x04000010 RID: 16
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400048C")]
[Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaAreaTex;
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400048D")]
[Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaSearchTex;
}
}
}