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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[Serializable]
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public class PostProcessData : ScriptableObject
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{
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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public PostProcessData()
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{
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}
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// Token: 0x04000001 RID: 1
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000001")]
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public PostProcessData.ShaderResources shaders;
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000002")]
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public PostProcessData.TextureResources textures;
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x20000B2")]
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[ReloadGroup]
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[Serializable]
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public sealed class ShaderResources
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{
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600044D")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public ShaderResources()
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{
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}
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400047F")]
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[Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)]
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public Shader stopNanPS;
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000480")]
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[Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)]
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public Shader subpixelMorphologicalAntialiasingPS;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000481")]
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[Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)]
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public Shader gaussianDepthOfFieldPS;
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000482")]
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[Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)]
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public Shader bokehDepthOfFieldPS;
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000483")]
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[Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)]
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public Shader cameraMotionBlurPS;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000484")]
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[Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)]
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public Shader paniniProjectionPS;
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// Token: 0x04000009 RID: 9
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000485")]
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[Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)]
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public Shader lutBuilderLdrPS;
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000486")]
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[Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)]
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public Shader lutBuilderHdrPS;
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// Token: 0x0400000B RID: 11
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000487")]
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[Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)]
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public Shader bloomPS;
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// Token: 0x0400000C RID: 12
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000488")]
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[Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)]
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public Shader uberPostPS;
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// Token: 0x0400000D RID: 13
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000489")]
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[Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)]
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public Shader finalPostPassPS;
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}
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x20000B3")]
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[ReloadGroup]
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[Serializable]
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public sealed class TextureResources
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{
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600044E")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public TextureResources()
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{
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}
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// Token: 0x0400000E RID: 14
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400048A")]
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[Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
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public Texture2D[] blueNoise16LTex;
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// Token: 0x0400000F RID: 15
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400048B")]
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[Attribute(Name = "ReloadAttribute", RVA = "0x14D6B0", Offset = "0x14CAB0")]
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public Texture2D[] filmGrainTex;
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// Token: 0x04000010 RID: 16
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400048C")]
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[Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)]
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public Texture2D smaaAreaTex;
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// Token: 0x04000011 RID: 17
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400048D")]
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[Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)]
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public Texture2D smaaSearchTex;
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}
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}
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}
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