This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,108 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006B RID: 107
[Token(Token = "0x2000060")]
internal class ShaderData : IDisposable
{
// Token: 0x060001BF RID: 447 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AF")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
private ShaderData()
{
}
// Token: 0x1700009A RID: 154
// (get) Token: 0x060001C0 RID: 448 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000099")]
internal static ShaderData instance
{
[Token(Token = "0x60001B0")]
[Address(RVA = "0x6A0B70", Offset = "0x69FB70", VA = "0x1806A0B70")]
get
{
return null;
}
}
// Token: 0x060001C1 RID: 449 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001B1")]
[Address(RVA = "0x6A09C0", Offset = "0x69F9C0", VA = "0x1806A09C0", Slot = "4")]
public void Dispose()
{
}
// Token: 0x060001C2 RID: 450 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B2")]
[Address(RVA = "0x6A0A30", Offset = "0x69FA30", VA = "0x1806A0A30")]
internal ComputeBuffer GetLightDataBuffer(int size)
{
return null;
}
// Token: 0x060001C3 RID: 451 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B3")]
[Address(RVA = "0x6A0A80", Offset = "0x69FA80", VA = "0x1806A0A80")]
internal ComputeBuffer GetLightIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001C4 RID: 452 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B4")]
[Address(RVA = "0x6A0AD0", Offset = "0x69FAD0", VA = "0x1806A0AD0")]
internal ComputeBuffer GetShadowDataBuffer(int size)
{
return null;
}
// Token: 0x060001C5 RID: 453 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B5")]
[Address(RVA = "0x6A0B20", Offset = "0x69FB20", VA = "0x1806A0B20")]
internal ComputeBuffer GetShadowIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001C6 RID: 454 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B6")]
[Address(RVA = "0x35BFC30", Offset = "0x35BEC30", VA = "0x1835BFC30")]
private ComputeBuffer GetOrUpdateBuffer<T>(ref ComputeBuffer buffer, int size) where T : struct
{
return null;
}
// Token: 0x060001C7 RID: 455 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001B7")]
[Address(RVA = "0x6A0990", Offset = "0x69F990", VA = "0x1806A0990")]
private void DisposeBuffer(ref ComputeBuffer buffer)
{
}
// Token: 0x04000229 RID: 553
[Token(Token = "0x40001F2")]
private static ShaderData m_Instance;
// Token: 0x0400022A RID: 554
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001F3")]
private ComputeBuffer m_LightDataBuffer;
// Token: 0x0400022B RID: 555
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001F4")]
private ComputeBuffer m_LightIndicesBuffer;
// Token: 0x0400022C RID: 556
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001F5")]
private ComputeBuffer m_ShadowDataBuffer;
// Token: 0x0400022D RID: 557
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001F6")]
private ComputeBuffer m_ShadowIndicesBuffer;
}
}