This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004F RID: 79
[Token(Token = "0x2000049")]
[VolumeComponentMenu("Post-processing/Tonemapping")]
[Serializable]
public sealed class Tonemapping : VolumeComponent, IPostProcessComponent
{
// Token: 0x06000108 RID: 264 RVA: 0x00002C28 File Offset: 0x00000E28
[Token(Token = "0x6000100")]
[Address(RVA = "0x6A3570", Offset = "0x6A2570", VA = "0x1806A3570", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x06000109 RID: 265 RVA: 0x00002C40 File Offset: 0x00000E40
[Token(Token = "0x6000101")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000102")]
[Address(RVA = "0x6A35A0", Offset = "0x6A25A0", VA = "0x1806A35A0")]
public Tonemapping()
{
}
// Token: 0x0400019E RID: 414
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400017A")]
[Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
public TonemappingModeParameter mode;
}
}