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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.ResourceLocations
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{
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// Token: 0x0200003A RID: 58
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[Token(Token = "0x200003A")]
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public interface ILocationSizeData
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{
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// Token: 0x0600015C RID: 348
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[Token(Token = "0x600015C")]
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[Address(Slot = "0")]
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long ComputeSize(IResourceLocation location, ResourceManager resourceManager);
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}
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}
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