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using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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// Token: 0x0200003C RID: 60
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[Token(Token = "0x2000033")]
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internal interface IRaycaster
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{
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// Token: 0x0600028C RID: 652
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[Token(Token = "0x6000271")]
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[Address(Slot = "0")]
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NativeArray<XRRaycastHit> Raycast(Ray sessionSpaceRay, TrackableType trackableTypeMask, Allocator allocator);
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}
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}
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