This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,74 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[MovedFrom("UnityEngine")]
[StaticAccessor("NavMeshBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/AI/NavMeshManager.h")]
[NativeHeader("Modules/AI/NavMesh/NavMesh.bindings.h")]
public static class NavMesh
{
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000C")]
[Address(RVA = "0x122CED0", Offset = "0x122BED0", VA = "0x18122CED0")]
[RequiredByNativeCode]
private static void Internal_CallOnNavMeshPreUpdate()
{
}
// Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x600000D")]
[Address(RVA = "0x122CE00", Offset = "0x122BE00", VA = "0x18122CE00")]
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x600000E")]
[Address(RVA = "0x122CD90", Offset = "0x122BD90", VA = "0x18122CD90")]
private static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x600000F")]
[Address(RVA = "0x122CF90", Offset = "0x122BF90", VA = "0x18122CF90")]
public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
{
return default(bool);
}
// Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000010")]
[Address(RVA = "0x122CD20", Offset = "0x122BD20", VA = "0x18122CD20")]
private static bool CalculatePathInternal_Injected(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000011")]
[Address(RVA = "0x122CF20", Offset = "0x122BF20", VA = "0x18122CF20")]
private static bool SamplePosition_Injected(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
{
return default(bool);
}
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
public static NavMesh.OnNavMeshPreUpdate onPreUpdate;
// Token: 0x02000006 RID: 6
// (Invoke) Token: 0x06000013 RID: 19
[Token(Token = "0x2000006")]
public delegate void OnNavMeshPreUpdate();
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[MovedFrom("UnityEngine")]
public struct NavMeshHit
{
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x17000003")]
public Vector3 position
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")]
get
{
return default(Vector3);
}
}
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000007")]
private Vector3 m_Position;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000008")]
private Vector3 m_Normal;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000009")]
private float m_Distance;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400000A")]
private int m_Mask;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400000B")]
private int m_Hit;
}
}
@@ -0,0 +1,114 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeHeader("Modules/AI/NavMeshPath.bindings.h")]
[MovedFrom("UnityEngine")]
[StructLayout(0)]
public sealed class NavMeshPath
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x122CC50", Offset = "0x122BC50", VA = "0x18122CC50")]
public NavMeshPath()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x122CB60", Offset = "0x122BB60", VA = "0x18122CB60", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254
[Token(Token = "0x6000003")]
[Address(RVA = "0x122CC20", Offset = "0x122BC20", VA = "0x18122CC20")]
[FreeFunction]
private static IntPtr InitializeNavMeshPath()
{
return 0;
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x122CB20", Offset = "0x122BB20", VA = "0x18122CB20")]
[FreeFunction]
private static void DestroyNavMeshPath(IntPtr ptr)
{
}
// Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000005")]
[Address(RVA = "0x122CA20", Offset = "0x122BA20", VA = "0x18122CA20")]
[FreeFunction]
private Vector3[] CalculateCornersInternal()
{
return null;
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x122CAA0", Offset = "0x122BAA0", VA = "0x18122CAA0")]
[FreeFunction]
private void ClearCornersInternal()
{
}
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x122CAE0", Offset = "0x122BAE0", VA = "0x18122CAE0")]
public void ClearCorners()
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x122CA60", Offset = "0x122BA60", VA = "0x18122CA60")]
private void CalculateCorners()
{
}
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000009 RID: 9 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x17000001")]
public Vector3[] corners
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x122CC90", Offset = "0x122BC90", VA = "0x18122CC90")]
get
{
return null;
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000002")]
public NavMeshPathStatus status
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x122CCE0", Offset = "0x122BCE0", VA = "0x18122CCE0")]
get
{
return NavMeshPathStatus.PathComplete;
}
}
// Token: 0x04000005 RID: 5
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
internal IntPtr m_Ptr;
// Token: 0x04000006 RID: 6
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000006")]
internal Vector3[] m_Corners;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[MovedFrom("UnityEngine")]
public enum NavMeshPathStatus
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
PathComplete,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
PathPartial,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
PathInvalid
}
}