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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[MovedFrom("UnityEngine")]
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public enum NavMeshPathStatus
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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PathComplete,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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PathPartial,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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PathInvalid
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}
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}
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