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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Animations
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{
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// Token: 0x02000034 RID: 52
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[Token(Token = "0x2000034")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/Director/AnimationStream.h")]
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[MovedFrom("UnityEngine.Experimental.Animations")]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationStream.bindings.h")]
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public struct AnimationStream
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{
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// Token: 0x040000CD RID: 205
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000CD")]
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private uint m_AnimatorBindingsVersion;
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// Token: 0x040000CE RID: 206
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40000CE")]
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private IntPtr constant;
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// Token: 0x040000CF RID: 207
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000CF")]
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private IntPtr input;
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// Token: 0x040000D0 RID: 208
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000D0")]
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private IntPtr output;
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// Token: 0x040000D1 RID: 209
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000D1")]
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private IntPtr workspace;
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// Token: 0x040000D2 RID: 210
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40000D2")]
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private IntPtr inputStreamAccessor;
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// Token: 0x040000D3 RID: 211
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40000D3")]
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private IntPtr animationHandleBinder;
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}
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}
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