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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200001E RID: 30
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[Token(Token = "0x200001E")]
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[NativeHeader("Modules/Animation/Motion.h")]
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public class Motion : Object
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{
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// Token: 0x06000179 RID: 377 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000179")]
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[Address(RVA = "0x116A210", Offset = "0x1169210", VA = "0x18116A210")]
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protected Motion()
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{
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}
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}
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}
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