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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace Unity.Collections.LowLevel.Unsafe
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{
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// Token: 0x0200002F RID: 47
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[Token(Token = "0x200002F")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class NativeSetThreadIndexAttribute : Attribute
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{
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// Token: 0x0600006E RID: 110 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600006E")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public NativeSetThreadIndexAttribute()
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{
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}
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}
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}
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