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using System;
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using Cpp2IlInjected;
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namespace Unity.Collections.LowLevel.Unsafe
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{
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// Token: 0x02000036 RID: 54
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[Token(Token = "0x2000036")]
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public static class NativeSliceUnsafeUtility
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{
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// Token: 0x06000075 RID: 117 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000075")]
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[Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")]
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public unsafe static void* GetUnsafePtr<T>(this NativeSlice<T> nativeSlice) where T : struct
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{
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return null;
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}
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// Token: 0x06000076 RID: 118 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000076")]
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[Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")]
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public unsafe static void* GetUnsafeReadOnlyPtr<T>(this NativeSlice<T> nativeSlice) where T : struct
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{
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return null;
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}
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}
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}
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