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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace Unity.Collections
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{
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001D")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class NativeDisableParallelForRestrictionAttribute : Attribute
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{
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}
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}
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