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using System;
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using Cpp2IlInjected;
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using Unity.Jobs.LowLevel.Unsafe;
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namespace Unity.Jobs
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{
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// Token: 0x0200000D RID: 13
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[Token(Token = "0x200000D")]
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[JobProducerType(typeof(IJobParallelForExtensions.ParallelForJobStruct<>))]
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public interface IJobParallelFor
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{
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// Token: 0x06000016 RID: 22
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[Token(Token = "0x6000016")]
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[Address(Slot = "0")]
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void Execute(int index);
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}
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}
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