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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Events
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{
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// Token: 0x0200018D RID: 397
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// (Invoke) Token: 0x06000DEB RID: 3563
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[Token(Token = "0x200018D")]
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public delegate void UnityAction<T0, T1, T2, T3>(T0 arg0, T1 arg1, T2 arg2, T3 arg3);
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}
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