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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020002B5 RID: 693
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[Token(Token = "0x20002B5")]
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[NativeHeader("Runtime/Graphics/Format.h")]
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[NativeHeader("Runtime/Graphics/TextureFormat.h")]
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[NativeHeader("Runtime/Graphics/GraphicsFormatUtility.bindings.h")]
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public class GraphicsFormatUtility
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{
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// Token: 0x060010BC RID: 4284 RVA: 0x0000A968 File Offset: 0x00008B68
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[Token(Token = "0x60010BC")]
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[Address(RVA = "0xE74E60", Offset = "0xE73E60", VA = "0x180E74E60")]
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[FreeFunction]
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internal static GraphicsFormat GetFormat(Texture texture)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010BD RID: 4285 RVA: 0x0000A980 File Offset: 0x00008B80
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[Token(Token = "0x60010BD")]
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[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
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public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010BE RID: 4286 RVA: 0x0000A998 File Offset: 0x00008B98
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[Token(Token = "0x60010BE")]
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[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
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[FreeFunction]
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private static GraphicsFormat GetGraphicsFormat_Native_TextureFormat(TextureFormat format, bool isSRGB)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010BF RID: 4287 RVA: 0x0000A9B0 File Offset: 0x00008BB0
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[Token(Token = "0x60010BF")]
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[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
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public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, bool isSRGB)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010C0 RID: 4288 RVA: 0x0000A9C8 File Offset: 0x00008BC8
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[Token(Token = "0x60010C0")]
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[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
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[FreeFunction]
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private static GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat(RenderTextureFormat format, bool isSRGB)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010C1 RID: 4289 RVA: 0x0000A9E0 File Offset: 0x00008BE0
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[Token(Token = "0x60010C1")]
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[Address(RVA = "0xE74F20", Offset = "0xE73F20", VA = "0x180E74F20")]
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public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite)
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{
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return GraphicsFormat.None;
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}
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// Token: 0x060010C2 RID: 4290 RVA: 0x0000A9F8 File Offset: 0x00008BF8
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[Token(Token = "0x60010C2")]
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[Address(RVA = "0xE75030", Offset = "0xE74030", VA = "0x180E75030")]
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[FreeFunction]
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public static bool IsSRGBFormat(GraphicsFormat format)
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{
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return default(bool);
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}
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// Token: 0x060010C3 RID: 4291 RVA: 0x0000AA10 File Offset: 0x00008C10
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[Token(Token = "0x60010C3")]
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[Address(RVA = "0xE74F90", Offset = "0xE73F90", VA = "0x180E74F90")]
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[FreeFunction]
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public static RenderTextureFormat GetRenderTextureFormat(GraphicsFormat format)
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{
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return RenderTextureFormat.ARGB32;
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}
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// Token: 0x060010C4 RID: 4292 RVA: 0x0000AA28 File Offset: 0x00008C28
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[Token(Token = "0x60010C4")]
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[Address(RVA = "0xE74FD0", Offset = "0xE73FD0", VA = "0x180E74FD0")]
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[FreeFunction]
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internal static bool IsCompressedTextureFormat(TextureFormat format)
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{
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return default(bool);
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}
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// Token: 0x060010C5 RID: 4293 RVA: 0x0000AA40 File Offset: 0x00008C40
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[Token(Token = "0x60010C5")]
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[Address(RVA = "0xE75010", Offset = "0xE74010", VA = "0x180E75010")]
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public static bool IsCrunchFormat(TextureFormat format)
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{
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return default(bool);
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}
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}
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}
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