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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020002AE RID: 686
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[Token(Token = "0x20002AE")]
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public interface IScriptableRuntimeReflectionSystem : IDisposable
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{
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// Token: 0x060010B3 RID: 4275
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[Token(Token = "0x60010B3")]
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[Address(Slot = "0")]
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bool TickRealtimeProbes();
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}
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}
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