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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x020000AB RID: 171
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[Token(Token = "0x20000AB")]
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[NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")]
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public sealed class LightProbeProxyVolume : Behaviour
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{
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}
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}
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