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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019D RID: 413
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[Token(Token = "0x200019D")]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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public class PlayerLoop
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{
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// Token: 0x06000E31 RID: 3633 RVA: 0x00009438 File Offset: 0x00007638
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[Token(Token = "0x6000E31")]
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[Address(RVA = "0xE8C5A0", Offset = "0xE8B5A0", VA = "0x180E8C5A0")]
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public static PlayerLoopSystem GetDefaultPlayerLoop()
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x06000E32 RID: 3634 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E32")]
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[Address(RVA = "0xE8CA90", Offset = "0xE8BA90", VA = "0x180E8CA90")]
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public static void SetPlayerLoop(PlayerLoopSystem loop)
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{
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}
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// Token: 0x06000E33 RID: 3635 RVA: 0x00009450 File Offset: 0x00007650
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[Token(Token = "0x6000E33")]
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[Address(RVA = "0xE8C800", Offset = "0xE8B800", VA = "0x180E8C800")]
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private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List<PlayerLoopSystemInternal> internalSys)
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{
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return 0;
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}
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// Token: 0x06000E34 RID: 3636 RVA: 0x00009468 File Offset: 0x00007668
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[Token(Token = "0x6000E34")]
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[Address(RVA = "0xE8C610", Offset = "0xE8B610", VA = "0x180E8C610")]
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private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset)
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x06000E35 RID: 3637 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E35")]
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[Address(RVA = "0xE8C570", Offset = "0xE8B570", VA = "0x180E8C570")]
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[NativeMethod]
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private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal()
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{
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return null;
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}
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// Token: 0x06000E36 RID: 3638 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E36")]
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[Address(RVA = "0xE8CA50", Offset = "0xE8BA50", VA = "0x180E8CA50")]
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[NativeMethod]
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private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop)
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{
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}
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}
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}
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