This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019D RID: 413
[Token(Token = "0x200019D")]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
public class PlayerLoop
{
// Token: 0x06000E31 RID: 3633 RVA: 0x00009438 File Offset: 0x00007638
[Token(Token = "0x6000E31")]
[Address(RVA = "0xE8C5A0", Offset = "0xE8B5A0", VA = "0x180E8C5A0")]
public static PlayerLoopSystem GetDefaultPlayerLoop()
{
return default(PlayerLoopSystem);
}
// Token: 0x06000E32 RID: 3634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E32")]
[Address(RVA = "0xE8CA90", Offset = "0xE8BA90", VA = "0x180E8CA90")]
public static void SetPlayerLoop(PlayerLoopSystem loop)
{
}
// Token: 0x06000E33 RID: 3635 RVA: 0x00009450 File Offset: 0x00007650
[Token(Token = "0x6000E33")]
[Address(RVA = "0xE8C800", Offset = "0xE8B800", VA = "0x180E8C800")]
private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List<PlayerLoopSystemInternal> internalSys)
{
return 0;
}
// Token: 0x06000E34 RID: 3636 RVA: 0x00009468 File Offset: 0x00007668
[Token(Token = "0x6000E34")]
[Address(RVA = "0xE8C610", Offset = "0xE8B610", VA = "0x180E8C610")]
private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset)
{
return default(PlayerLoopSystem);
}
// Token: 0x06000E35 RID: 3637 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E35")]
[Address(RVA = "0xE8C570", Offset = "0xE8B570", VA = "0x180E8C570")]
[NativeMethod]
private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal()
{
return null;
}
// Token: 0x06000E36 RID: 3638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E36")]
[Address(RVA = "0xE8CA50", Offset = "0xE8BA50", VA = "0x180E8CA50")]
[NativeMethod]
private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop)
{
}
}
}